![]() ![]() They are really close to the vanilla ones, I just fixed some alignment and noise problems. TRR is provided with mandatory default textures. You can find an empty premade folder for your custom textures with the release. If you update manually, delete the old "TextureReplacerReplaced" folder and paste BOTH folder from the.if you update from CKAN, check if the file has not stayed in the "TextureReplacerReplaced" folder.deleting your "TRR_Scenario" in your persistant.sfs file.pushing the "reset TRR button" and the "reset all" in the head,suit and visor menu.You can still off course change them to you liking. Lastly, I changed the setting for the visors so the reflections seems less white I fixed the jetpack_EvaSpace_Badass_Female choice that selected the default one instead. I suggest "TRR_" so people will be able to find them easily in CKAN as they will go next to each others. (Or with a name that goes alphabetically after TextureReplacerReplaced). SOLUTION : I Strongly encourage you to name your custom folder with the prefix "TRR_ " As KSP load the mods in gamedata by an alphabetical order, if you name your custom folder in a way that it load before the Squad folder (or TRR), like if you name it "MåustomFolder", the engine load the squad (and TRR) folder after your custom one and thus, override your custom texture (if you changed a squad texture or a default suit texture in TRR). I've also found a loading order bug that can happen if you name your folder with a name that goes before TextureReplacerReplaced (it happen too with the squad folder). added a second folder named 000_TRR_Config that is the new place for the default.I made some structural change to TRR to resolve this : I've found bugs with the new folder system and some naming choice for your custom folder.
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